Well we can build maps in the editor now as you can see in the pictures! The thing that sucks is that I haven’t implemented save quite yet and so when I closed the toolkit the map said goodbye.
This map uses 10 of the currently 11 tiles and 3 tree models. It took me around an hour to build this map and during the whole process I had no errors or crashes – so that is a good sign.
There are still a couple of things that need to be ironed out in the building tool – and I need to add more tools for adding multiple tiles at a time so that the maps won’t take so long to build. But the groundwork is coded to get that stuff implemented.
So the code that I’m going to show today is the new and improved draw function – I think anyone can understand this.
That’s it for today. Thanks for reading and stay tuned for more updates.